Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zeTWD-ifYMb-GNcQE-An2LS-7aUeL | 7/14/4 | 57.6 | 0.64 | 2026-07-04 11:56:45 · 23m 1s | |
| CSGO-x5H8e-RbXyH-ncs5s-KWcy5-5K4VH | 9/17/4 | 40.5 | 0.64 | 2026-06-27 13:49:32 · 37m 47s | |
| CSGO-Kp8wc-kRBjn-vu9FD-qfuy7-OUYkF | 7/16/4 | 54.2 | 0.55 | 2026-06-26 21:46:18 · 35m 15s | |
| CSGO-QK3MQ-tkXU5-LqhNW-nua9c-FZieC | 9/13/3 | 82.9 | 0.72 | 2026-06-15 10:08:50 · 24m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.