Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czzkS-K7PJm-AXLpt-Wx4fc-YE4BO | 24/14/1 | 105.9 | 1.57 | 2026-07-06 19:09:50 · 36m 34s | |
| CSGO-9DDe5-huYfm-sQarT-LOFWY-BZAYN | 10/12/5 | 65.5 | 0.99 | 2026-07-02 16:59:08 · 31m 28s | |
| CSGO-Bm7Ny-AG6bP-RLNNr-k6MNY-nFzAC | 9/12/5 | 75.2 | 1.06 | 2026-06-29 11:53:18 · 19m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.