Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRzrM-73DkA-8Qv8q-bwKKa-Uu8GJ | 11/17/3 | 64.6 | 0.84 | 2026-07-04 20:23:34 · 31m 0s | |
| CSGO-GzswY-7wtRk-R8pYp-iB76c-U5O3A | 21/17/4 | 73.5 | 1.16 | 2026-07-04 17:00:54 · 40m 29s | |
| CSGO-k72NE-iOpcQ-pcOjf-3de93-sU7CH | 15/14/1 | 75.2 | 1.14 | 2026-06-28 22:14:42 · 22m 9s | |
| CSGO-F8o9e-P4uDF-YdV48-XWLPS-Xa43L | 18/14/5 | 84.5 | 1.15 | 2026-06-27 19:28:00 · 38m 25s | |
| CSGO-YwW82-JjMqd-Zzu2J-JOjrQ-AaFSQ | 13/18/3 | 51.6 | 0.68 | 2026-06-27 13:29:24 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.