Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 11/18/7 | 51.0 | 0.74 | 2026-06-27 19:06:33 · 41m 38s | |
| CSGO-Hvw9i-mKN2N-Boben-MppuF-GAGyB | 18/17/2 | 77.5 | 1.11 | 2026-06-25 18:23:57 · 33m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.