Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BCC2B-TdVdK-rssDT-h5Btb-o5cVG | 20/14/1 | 103.3 | 1.45 | 2026-07-07 20:37:54 · 30m 4s | |
| CSGO-Aycw2-LudVK-sBNBn-fHux2-GrApF | 20/15/1 | 91.0 | 1.36 | 2026-07-06 19:19:09 · 33m 56s | |
| CSGO-LG2ME-V8Qwx-V2xpX-pa9PH-zbZYO | 14/12/4 | 83.5 | 1.33 | 2026-07-06 18:45:56 · 29m 39s | |
| CSGO-Eoavh-3bjax-L2Cj6-YnSzR-imoUE | 15/11/9 | 89.5 | 1.33 | 2026-07-06 18:09:40 · 31m 21s | |
| CSGO-eaDSe-7rdFK-Ky6dM-KzsEK-vSvPB | 24/23/7 | 88.6 | 1.19 | 2026-07-03 23:12:46 · 49m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.