Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pAaJj-WxF2n-s7Ld5-M8D7H-GJpEM | 16/10/9 | 124.5 | 1.66 | 2026-07-02 19:52:51 | |
| CSGO-xv7VV-SCwNK-EScRd-aJ4Cy-BfhLJ | 31/20/6 | 118.3 | 1.58 | 2026-06-30 21:41:02 · 50m 19s | |
| CSGO-FC3jJ-vaX6X-OBW2C-EdYXZ-FvxfF | 10/6/3 | 90.5 | 1.47 | 2026-06-29 10:04:43 · 24m 24s | |
| CSGO-paser-OZSxt-c5PdC-YidzA-7TQ7B | 22/11/7 | 114.6 | 1.63 | 2026-06-29 09:25:48 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.