Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fmadd-Axaa5-oAiKW-55kAC-3oZEC | 14/15/6 | 99.4 | 1.26 | 2026-06-30 19:40:58 · 23m 36s | |
| CSGO-EPbAq-SmNa4-kuwQ9-QOJhv-7BLwF | 12/19/7 | 75.5 | 0.80 | 2026-06-28 19:59:54 · 37m 37s | |
| CSGO-n2Y2M-qNDzT-xTQDy-dPKP7-Mzi5P | 16/19/3 | 63.7 | 0.98 | 2026-06-23 18:40:13 · 41m 8s | |
| CSGO-BRxdM-eDnEn-5wLUq-cjY8a-25TCP | 11/9/5 | 75.1 | 1.35 | 2026-06-23 18:12:11 · 25m 11s | |
| CSGO-38iRP-dPzXw-hz7HU-xkYzb-pkiaB | 10/15/3 | 88.7 | 0.77 | 2026-06-19 21:54:21 · 24m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.