Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eircO-r2z5w-6RPro-VEfzD-cxnkP | 5/12/6 | 47.7 | 0.58 | 2026-06-28 19:06:10 · 22m 7s | |
| CSGO-ZaXKT-4mjQH-HywZW-RpVzL-5RfCG | 12/17/3 | 70.3 | 0.87 | 2026-06-24 21:04:52 · 25m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.