Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CB9iY-VnYMS-DvVmW-AANTA-bzZAB | 27/18/5 | 96.8 | 1.45 | 2026-06-28 15:49:59 · 43m 53s | |
| CSGO-m99nV-viXVD-MHnsP-YyqKQ-AwAQL | 10/12/6 | 51.3 | 0.88 | 2026-06-25 18:37:42 · 33m 50s | |
| CSGO-5TYut-RsNn7-3weik-jLShX-e6siB | 24/21/2 | 78.4 | 1.17 | 2026-06-24 15:59:50 · 52m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.