Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M6OKh-Q2UXM-T76VV-auM98-hpWTB | 12/24/6 | 42.2 | 0.61 | 2026-07-06 19:52:36 · 47m 22s | |
| CSGO-evAmT-HuLnq-kmfdT-uDRPH-GAGyB | 9/12/4 | 63.4 | 0.93 | 2026-07-06 19:18:37 · 26m 16s | |
| CSGO-xkAnp-B9xj8-jF6tB-cceaK-sbjsF | 4/17/5 | 46.1 | 0.33 | 2026-07-06 18:49:32 · 24m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.