Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-deuXM-iKK6C-NAqTF-bXKRv-bq4FP | 16/13/4 | 74.0 | 1.28 | 2026-07-05 18:14:32 · 27m 32s | |
| CSGO-zZ5O8-X3zaf-yGw7f-ZbNYJ-fnnYF | 21/12/5 | 105.8 | 1.54 | 2026-07-04 20:04:40 · 30m 11s | |
| CSGO-xoAGF-no3Pk-Vk78u-Wyyn5-aqKPJ | 8/15/2 | 53.2 | 0.51 | 2026-07-01 19:46:03 · 31m 4s | |
| CSGO-JhoVk-7zvbb-6t54d-sFbFx-oezYP | 18/20/4 | 74.2 | 0.96 | 2026-06-18 18:04:12 · 49m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.