Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9VLe-XJVrR-aBZeN-tjnVR-7mw9H | 11/14/4 | 64.9 | 0.88 | 2026-07-01 17:57:51 · 34m 23s | |
| CSGO-pveea-mZjw4-kZMbr-xzTXr-iWRKF | 12/14/4 | 80.5 | 0.90 | 2026-06-30 19:18:52 · 25m 14s | |
| CSGO-jv77x-FshnZ-8JFsC-OjuyS-x62NF | 12/16/3 | 66.0 | 0.81 | 2026-06-28 22:56:04 · 28m 37s | |
| CSGO-zE5mV-RjRaE-SpWkV-V2i2r-724BO | 19/13/1 | 117.7 | 1.54 | 2026-06-28 22:28:00 · 25m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.