Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9JTXR-sxRvH-BQOfM-TZdor-xCZAB | 18/15/0 | 66.0 | 1.01 | 2026-06-24 17:16:04 · 35m 11s | |
| CSGO-8xwxO-VSZsv-8U3uj-hNf4A-QKD7K | 22/12/5 | 133.9 | 1.95 | 2026-06-15 19:25:44 · 31m 17s | |
| CSGO-UShXb-8whyz-5UzrV-iNTiC-KUGnK | 32/15/5 | 124.3 | 2.04 | 2026-06-15 18:40:39 · 37m 25s | |
| CSGO-PEZNq-aHMvw-oKuuG-7f73W-JGdRF | 29/16/6 | 114.5 | 1.66 | 2026-06-15 17:50:00 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.