Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V9yRm-orm6t-Jj537-M6n2N-ObCRE | 13/15/4 | 73.5 | 1.07 | 2026-07-04 19:36:20 · 23m 44s | |
| CSGO-zjkTz-272JD-M62LQ-d8mCt-osMHA | 25/8/0 | 118.2 | 2.05 | 2026-07-04 17:51:57 · 27m 30s | |
| CSGO-UXu2c-wL97B-h8TUN-kMZf9-Syv9H | 25/10/7 | 111.0 | 1.89 | 2026-07-04 00:26:14 · 33m 32s | |
| CSGO-SZFip-ORC8G-FJq6N-DvyyB-UUYkF | 18/7/4 | 145.0 | 2.21 | 2026-07-03 14:45:55 · 18m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.