Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WKkLT-3LUqV-TNcDU-kbkJ3-cpxMM | 10/16/5 | 56.4 | 0.78 | 2026-07-01 18:44:40 · 32m 21s | |
| CSGO-8Wn7d-oFWjt-aQtf5-5eC7q-E4aNE | 13/17/5 | 69.8 | 0.93 | 2026-06-28 11:36:27 · 34m 27s | |
| CSGO-EpTLn-KPZuE-Ksj3k-KCOtM-xnCND | 11/17/4 | 75.7 | 0.89 | 2026-06-27 12:29:05 · 32m 45s | |
| CSGO-Xe3oJ-PcYED-f7jtf-RFkix-4L9PL | 12/14/1 | 76.0 | 0.91 | 2026-06-19 23:15:14 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.