Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TxDVx-YvGJc-Githz-fP7hd-NuHaA | 23/16/6 | 98.2 | 1.45 | 2026-07-04 11:08:34 · 30m 30s | |
| CSGO-uL5a3-d7pyW-tXm8k-z7LrR-6a4mA | 17/11/4 | 107.3 | 1.47 | 2026-07-04 10:03:12 · 24m 55s | |
| CSGO-8w7Di-Y8iKv-CAuL9-JRx8H-CKxbE | 22/13/5 | 102.9 | 1.49 | 2026-06-30 14:51:39 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.