Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rq2zD-hdvXk-fVtqN-hzCA2-vVkDA | 17/12/5 | 107.2 | 1.52 | 2026-07-03 08:31:44 · 29m 2s | |
| CSGO-pyBmO-7GtiH-Uuk4B-Wizbd-cZrKG | 16/7/6 | 116.3 | 1.78 | 2026-07-02 10:56:09 · 22m 17s | |
| CSGO-b7F23-KBYTS-fw6XX-LfRyk-WEDVF | 22/3/2 | 143.6 | 2.46 | 2026-06-29 15:46:19 · 20m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.