Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NQmeb-tWpoY-umjYH-heXdp-HDpcG | 16/13/5 | 81.0 | 1.13 | 2026-06-29 17:11:52 · 32m 34s | |
| CSGO-SPhPi-rjwYr-ZfSin-JZ2As-BWRZQ | 9/17/6 | 59.2 | 0.56 | 2026-06-25 18:42:20 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.