Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PypMx-yJQyB-ZBFjk-qPLpW-FHtdA | 8/16/5 | 74.3 | 0.75 | 2026-06-28 15:41:01 · 23m 57s | |
| CSGO-tqxJB-csXWA-zwVhS-43FWx-J2GGG | 22/18/3 | 79.7 | 1.21 | 2026-06-25 23:18:40 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.