Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEdXm-hatbY-OLRPE-Rs4x3-heGiJ | 21/16/7 | 106.4 | 1.40 | 2026-07-01 13:49:28 · 35m 3s | |
| CSGO-7Pm9M-hZujt-doVJc-WWaEs-vhjTL | 16/8/4 | 117.2 | 1.83 | 2026-06-29 21:03:23 · 21m 52s | |
| CSGO-RbPLX-hhdjK-aVUx4-R4Jk5-ZympQ | 13/11/4 | 74.7 | 1.07 | 2026-06-25 20:17:04 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.