Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xmOL-hfkjV-GoDJs-WuoiK-hJQBD | 21/14/10 | 105.5 | 1.48 | 2026-07-04 02:13:41 · 38m 12s | |
| CSGO-pjFKx-yqft9-CAyft-ArGXx-zWq7C | 25/22/10 | 100.7 | 1.39 | 2026-07-03 22:20:33 · 45m 16s | |
| CSGO-ZWBQn-pAWdL-crScG-LQxR2-cMMoD | 19/21/7 | 76.1 | 0.96 | 2026-07-03 19:05:22 · 48m 22s | |
| CSGO-zQAXn-sdd8E-hrTWw-XiECt-BD6mA | 22/13/5 | 98.1 | 1.45 | 2026-07-03 18:23:18 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.