Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jabPM-aOvDJ-XtUrV-mcHpu-FhnEM | 10/16/4 | 52.6 | 0.67 | 2026-07-02 17:10:23 · 37m 5s | |
| CSGO-aQnWX-BLSPF-kpM4x-4TTE3-xLqRP | 6/5/1 | 24.0 | 0.44 | 2026-07-01 18:03:21 · 38m 3s | |
| CSGO-uBLZB-Lhv7o-cwLU7-ypSM3-hMFyB | 16/14/7 | 93.4 | 1.29 | 2026-06-27 17:55:05 · 31m 53s | |
| CSGO-fU98X-N87Cc-hyp32-9OQYT-FwAQL | 29/15/10 | 130.9 | 1.84 | 2026-06-25 14:35:47 · 33m 47s | |
| CSGO-3teic-CHbaj-W2tbA-PBXrW-ouNkO | 20/10/6 | 130.0 | 1.82 | 2026-06-23 20:05:58 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.