Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XjQ7T-9mds9-dv8Av-LbYHi-kYBEB | 11/9/1 | 61.6 | 1.06 | 2026-07-01 23:25:00 · 13m 1s | |
| CSGO-8uVTm-zuYyW-tVFoy-fZCXK-co3mA | 14/18/6 | 78.6 | 0.89 | 2026-06-19 14:26:55 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.