Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vzdSd-qAnzn-yQ38v-Y5yom-iEbJD | 14/16/8 | 75.4 | 1.03 | 2026-07-05 18:58:39 · 41m 55s | |
| CSGO-DWGm3-4bxUt-cFoT2-5JOXF-bTsdA | 15/10/4 | 73.3 | 1.25 | 2026-07-05 18:23:12 · 31m 40s | |
| CSGO-DL3ki-FMMid-fnHJy-uiROy-CXFuA | 17/21/10 | 72.2 | 0.98 | 2026-06-26 18:32:39 · 53m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.