Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ay49L-Cp6k9-P7hWH-wryCb-O6BxH | 17/17/5 | 63.8 | 0.98 | 2026-07-03 15:51:33 · 32m 29s | |
| CSGO-UB4vT-7ovF5-whkJq-cZw8J-Lxd7L | 10/14/7 | 73.6 | 1.01 | 2026-06-21 18:46:12 · 28m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.