Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SbLf-NGM3U-iY5jW-H7n88-upNAK | 16/15/2 | 106.1 | 1.33 | 2026-07-02 19:33:27 · 24m 50s | |
| CSGO-aU2MT-pm8Du-F2mmz-LjYWz-fqbNE | 21/15/2 | 112.5 | 1.41 | 2026-06-30 18:37:28 · 34m 16s | |
| CSGO-vRCEi-7o5n8-CN8ma-aEmcq-e3AkE | 22/14/8 | 113.9 | 1.55 | 2026-06-27 15:11:02 · 29m 37s | |
| CSGO-OXRyO-sUw5n-dTHU2-xJYjb-VQksF | 21/19/3 | 108.1 | 1.25 | 2026-06-25 15:19:25 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.