Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5iex-o6uZC-bo2Dv-DxXSK-LJiPK | 17/17/5 | 84.1 | 1.26 | 2026-07-05 11:29:35 · 30m 15s | |
| CSGO-QX35k-DBqjx-vWk9p-OS7nh-ViZtH | 22/20/5 | 99.1 | 1.23 | 2026-06-29 14:34:46 · 34m 48s | |
| CSGO-VOMYs-yLbHw-vWdEk-yRcJx-wr74E | 17/17/12 | 63.0 | 1.10 | 2026-06-28 15:33:41 · 42m 58s | |
| CSGO-d4UJ9-dV9do-Xrmjt-tCNh4-AMFFN | 15/14/7 | 68.4 | 0.96 | 2026-06-27 16:32:13 · 41m 22s | |
| CSGO-b9iKA-9FPAq-fnyHx-Qizp7-VzZAB | 25/19/11 | 93.9 | 1.44 | 2026-06-27 09:03:30 · 46m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.