Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fc28t-u9NTM-9qPKS-VsDV5-ABnkP | 16/12/2 | 76.6 | 1.08 | 2026-06-27 19:22:15 · 37m 8s | |
| CSGO-HHXCP-OehWY-8TieF-DYo7o-us68F | 6/10/7 | 69.2 | 0.86 | 2026-06-25 18:52:49 · 29m 39s | |
| CSGO-ek2wk-PEA9t-izpoB-UmQZJ-xST8N | 11/11/6 | 54.1 | 1.03 | 2026-06-16 19:30:03 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.