Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yo673-QbM76-vLHVb-4pNV5-ABnkP | 17/6/3 | 130.9 | 1.90 | 2026-07-02 19:58:31 · 17m 3s | |
| CSGO-Z2axs-tDGUx-oYhiG-8b94y-zUwsP | 32/11/5 | 127.2 | 2.11 | 2026-07-02 19:25:36 · 30m 30s | |
| CSGO-CrNNS-YoOOB-5u7Jp-r5Ycu-8MEKO | 28/14/5 | 131.3 | 1.80 | 2026-06-30 20:55:51 · 34m 21s | |
| CSGO-amOsM-VJGij-u8UCE-29vyz-2B3xK | 37/24/5 | 131.6 | 1.77 | 2026-06-19 21:46:59 · 51m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.