Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NuDsw-9C9EW-Jbwe4-nDbhf-mj5ZJ | 12/12/3 | 69.4 | 0.97 | 2026-06-30 18:31:17 · 32m 58s | |
| CSGO-f7phf-UwJRH-oMepG-nZmeo-QiHvM | 14/17/3 | 78.4 | 0.81 | 2026-06-29 20:54:29 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.