Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wddhD-fZBe2-37CuY-vkesi-tiOUD | 5/15/2 | 45.8 | 0.43 | 2026-07-07 18:40:40 · 27m 57s | |
| CSGO-z9HRx-vo5Rj-RfN4V-33G7Z-KQM6H | 5/10/4 | 41.4 | 0.70 | 2026-07-07 18:15:15 · 23m 46s | |
| CSGO-quwUU-Lx6oz-xdONi-c5tJE-4cEZG | 11/11/2 | 72.7 | 1.23 | 2026-07-06 21:43:34 · 24m 29s | |
| CSGO-nxVmc-bR5sO-mAnWE-Bd2Wj-nOGSQ | 8/18/4 | 46.8 | 0.55 | 2026-07-06 19:58:39 · 30m 44s | |
| CSGO-E69Z5-HCXZF-68BHW-3RRq8-dAoQD | 12/13/6 | 73.5 | 1.09 | 2026-07-06 19:31:40 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.