Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z4kkN-Wd5pd-viB3K-zbZXL-xH2cQ | 16/19/4 | 78.0 | 0.97 | 2026-06-25 20:10:03 · 40m 50s | |
| CSGO-wSyGh-VTGd3-hJ3LY-XbeUV-XF95Q | 21/8/4 | 136.9 | 2.18 | 2026-06-20 22:50:40 · 21m 30s | |
| CSGO-JruQ4-vAyQ7-r7pUY-Yqdsf-GEuWK | 11/12/5 | 68.2 | 1.05 | 2026-06-12 21:31:04 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.