Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yUtny-x2pEY-hJkBf-st2KH-UxqFF | 23/18/6 | 98.2 | 1.45 | 2026-06-26 20:40:40 · 39m 10s | |
| CSGO-bZqHn-AMuJF-Uxtso-6Xxr5-2pmwG | 13/18/5 | 76.3 | 0.87 | 2026-06-26 20:03:24 · 33m 42s | |
| CSGO-5jrYW-zR6vM-Htxe3-NYu8S-3vKjC | 15/16/9 | 103.0 | 1.21 | 2026-06-26 19:28:28 · 30m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.