Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzrRN-HPF6i-28kro-t39EA-JycBN | 3/14/0 | 28.2 | 0.01 | 2026-07-04 19:54:40 · 20m 30s | |
| CSGO-xyp7H-6cETM-W7Sjr-kTMK5-ZAFKO | 14/21/4 | 65.7 | 0.78 | 2026-07-02 15:35:24 · 33m 21s | |
| CSGO-nEcPF-j2SFc-vuBvf-9yrOh-2NKDR | 9/20/4 | 58.6 | 0.49 | 2026-06-29 19:49:06 · 33m 23s | |
| CSGO-mz9SB-5m5TB-B5nVb-cM5iU-AvxfF | 16/18/4 | 67.5 | 0.93 | 2026-06-29 18:59:20 · 36m 23s | |
| CSGO-YRy2T-AZxLS-nbrPo-kVBpt-j34uC | 14/18/6 | 76.6 | 0.89 | 2026-06-29 18:16:51 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.