Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbY5U-Oh5jy-Kx6wp-AcRan-DXykG | 19/17/1 | 58.9 | 1.17 | 2026-07-05 01:23:56 · 32m 11s | |
| CSGO-WkvPr-E3Jok-wpo5t-QYztu-9WnbN | 22/16/1 | 102.9 | 1.38 | 2026-06-27 20:40:07 · 32m 32s | |
| CSGO-SOyeu-FWoki-WAa3N-qzsYK-hJQBD | 26/22/4 | 87.1 | 1.30 | 2026-06-26 20:59:29 · 48m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.