Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MULO-noNTZ-qdq8S-Ao7Kp-AhnEM | 13/17/7 | 71.7 | 0.85 | 2026-07-04 17:09:06 · 38m 18s | |
| CSGO-xcX7b-dYi2x-8NofN-HXKvh-OYTSH | 12/9/5 | 87.6 | 1.30 | 2026-07-01 23:23:46 · 24m 32s | |
| CSGO-TvEXP-s65k6-sGnFO-3Vt7U-FmhvN | 14/13/6 | 106.1 | 1.28 | 2026-06-26 21:38:13 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.