Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rFbjD-jvfPT-UOLZH-FjBpE-zT2JE | 18/12/4 | 98.8 | 1.44 | 2026-06-30 21:01:09 · 33m 24s | |
| CSGO-h7ynA-7RXTm-Lc88h-Kfews-zC8rN | 13/18/3 | 76.3 | 0.83 | 2026-06-28 13:08:09 · 26m 3s | |
| CSGO-wTWnB-Ez89C-42qPd-qb6SV-TGwPB | 18/8/4 | 89.2 | 1.64 | 2026-06-20 14:58:12 · 26m 39s | |
| CSGO-GLxPC-JJm8b-eVOvw-rFKdM-PxXHK | 9/14/1 | 82.3 | 0.77 | 2026-06-16 19:43:35 · 23m 52s | |
| CSGO-XWRMX-P3ynb-FV9Xs-xoxq9-PzBND | 16/12/3 | 111.2 | 1.47 | 2026-06-16 17:41:23 · 21m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.