Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ObtdD-W8MHT-JzaOX-NxUna-KaoYF | 14/11/3 | 76.2 | 1.24 | 2026-07-06 11:12:45 · 32m 18s | |
| CSGO-TVrfU-kipSs-DCnk3-n4cQa-b5EiJ | 22/13/3 | 106.4 | 1.61 | 2026-07-05 09:08:16 · 30m 59s | |
| CSGO-u6EUB-uQJ3m-Z7ntz-ztrZA-udTnB | 9/15/3 | 40.7 | 0.48 | 2026-07-02 22:59:16 · 23m 16s | |
| CSGO-NcVaG-ZabBq-XbPqn-AdAdq-ENc7L | 14/5/7 | 99.3 | 1.65 | 2026-07-02 22:31:18 · 24m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.