Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fczaY-q6MzV-bYxQD-kR8UG-U9JjC | 15/7/4 | 95.5 | 1.61 | 2026-07-02 19:07:42 · 23m 35s | |
| CSGO-YWeqx-UdT3b-8V664-ecD4U-Pa7WB | 16/16/7 | 83.0 | 1.03 | 2026-06-29 15:44:12 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.