Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wjxoV-AtD5m-pVmZi-DWivQ-AaFSQ | 19/15/1 | 72.6 | 1.26 | 2026-07-02 00:01:08 · 33m 23s | |
| CSGO-PVdza-EchUv-Z3zVQ-xTRN9-aUPRO | 13/7/9 | 111.9 | 1.61 | 2026-06-30 22:06:33 · 27m 4s | |
| CSGO-LOeqE-vCuSw-NrAqe-xFJfH-fxF4C | 9/15/10 | 83.8 | 0.94 | 2026-06-28 01:05:52 · 26m 54s | |
| CSGO-pq6dX-8rGsC-jb3PG-jDf28-xU7CH | 25/11/3 | 111.7 | 1.81 | 2026-06-08 19:35:47 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.