Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZzVBp-o4tDY-HTiFp-SxAGF-U9JjC | 12/8/2 | 92.7 | 1.41 | 2026-06-30 23:10:10 · 19m 7s | |
| CSGO-VrWEn-cC7F5-4cUnX-zJEPi-LPGCF | 11/14/8 | 88.4 | 0.91 | 2026-06-30 22:34:49 · 29m 36s | |
| CSGO-Yd6ik-5Y8xU-ADKdV-wr6k3-Z2e4D | 7/10/4 | 58.8 | 0.71 | 2026-06-30 22:10:33 · 19m 18s | |
| CSGO-vjsKQ-xH2wo-kx3ko-adQnT-u7GaA | 9/6/0 | 115.9 | 1.64 | 2026-06-11 09:58:11 · 12m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.