Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rmrT4-rkqEB-h4CFn-eRN3f-G6LHA | 14/13/5 | 80.6 | 1.12 | 2026-07-06 18:19:33 · 27m 52s | |
| CSGO-F9cGA-ZDPzA-DTebs-9w9ib-RkuzF | 7/15/1 | 52.7 | 0.45 | 2026-07-02 15:54:11 | |
| CSGO-TvB4P-jW753-faLUs-vKPQ9-PUeZH | 12/9/2 | 74.9 | 1.21 | 2026-06-25 19:18:58 · 27m 2s | |
| CSGO-MrPtY-WeNdN-cfK24-7vCd2-KeS8N | 4/6/0 | 59.2 | 0.78 | 2026-06-25 19:01:32 · 11m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.