Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qCiSJ-5eCNR-mDohf-Lh6pc-D6syM | 22/13/3 | 72.7 | 1.42 | 2026-07-06 13:36:21 · 31m 30s | |
| CSGO-XAB9J-au5b3-LBeRW-5shWs-uhJaA | 22/20/4 | 64.5 | 1.07 | 2026-06-23 20:42:24 · 56m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.