Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TN7wq-iyRvC-VGpJ2-9cqET-bwrBE | 13/15/5 | 58.7 | 0.92 | 2026-07-05 21:36:51 · 38m 42s | |
| CSGO-wKRzL-Hzfoi-P2HiD-wLSUX-4ZVaK | 15/15/3 | 56.4 | 1.05 | 2026-07-01 19:25:36 · 28m 43s | |
| CSGO-QsjUA-rhn5m-X7dcZ-JrQaa-F5WwP | 14/17/7 | 68.9 | 0.88 | 2026-06-27 09:26:04 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.