Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t9v5K-j6ysh-wAqtH-cWuNq-u2dOQ | 20/22/4 | 63.4 | 0.95 | 2026-07-04 21:46:12 · 47m 26s | |
| CSGO-BRzQH-99KLS-wmTjP-uZJ7q-BYLoD | 19/18/2 | 80.4 | 1.07 | 2026-07-04 12:24:21 · 34m 35s | |
| CSGO-wOrFH-TMfEt-YqZbN-C9zEh-ZYsFF | 8/22/4 | 51.1 | 0.42 | 2026-07-03 22:14:22 · 33m 56s | |
| CSGO-xCv56-75her-cORfC-ybNih-eEA2P | 12/24/7 | 57.3 | 0.66 | 2026-07-03 21:14:27 · 53m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.