Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hmD2e-QnNeb-xH8Yn-Wr94d-CuybE | 4/16/7 | 46.2 | 0.30 | 2026-06-30 19:47:44 · 25m 36s | |
| CSGO-SATT6-zA9iz-Q7Jpi-3scQ9-dAoQD | 7/16/4 | 50.5 | 0.60 | 2026-06-30 19:12:32 · 25m 51s | |
| CSGO-RwwcE-rzh6y-sYV29-AdHiB-y9qBE | 13/4/5 | 70.3 | 1.61 | 2026-06-30 18:19:44 · 20m 20s | |
| CSGO-suS5j-Gu5MC-i8zzD-7fbLb-b5EiJ | 6/13/5 | 75.8 | 0.60 | 2026-06-23 19:43:10 · 17m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.