Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dHBBE-Ghr2F-r5uou-NXGuV-eZhzO | 13/18/3 | 83.2 | 0.87 | 2026-07-05 21:07:40 · 33m 44s | |
| CSGO-eoKoq-9x2uW-hkhz3-CV6yy-CCLwF | 17/18/3 | 66.8 | 1.09 | 2026-07-05 08:32:21 · 31m 0s | |
| CSGO-CKvLV-bHExL-d8vPx-KKawE-J9tvE | 13/12/3 | 69.9 | 1.10 | 2026-06-28 19:34:12 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.