Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hLaae-Wt4AO-K5xxX-tuzA9-dLGuA | 21/16/4 | 87.3 | 1.25 | 2026-06-24 18:28:20 · 43m 25s | |
| CSGO-4NVUy-bHsES-mbT8n-9autA-5yZQM | 24/14/2 | 88.4 | 1.51 | 2026-06-23 20:45:33 · 38m 17s | |
| CSGO-xB4xE-oHEk5-6MJ3C-ro2in-i49oF | 22/14/1 | 83.9 | 1.31 | 2026-06-22 16:31:11 · 31m 14s | |
| CSGO-dTMRH-8ynYy-UpmQt-rs9Bp-bXEFN | 18/11/3 | 76.4 | 1.30 | 2026-06-18 21:26:11 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.