Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nbf5Y-SVCZ7-eqb8k-qW9hX-sGCtG | 16/15/2 | 66.7 | 1.05 | 2026-07-06 17:43:57 · 37m 11s | |
| CSGO-Eumni-VQD39-SNSYh-UFbEn-eOQmH | 14/15/3 | 81.4 | 1.09 | 2026-07-06 12:57:29 · 33m 1s | |
| CSGO-VMVt6-4ce7q-YAp3D-9rH5j-mtLMB | 11/14/6 | 61.9 | 0.80 | 2026-07-02 19:39:35 · 38m 8s | |
| CSGO-wJ73x-A3vEe-Nc8X9-YUEqC-soi9Q | 11/16/2 | 73.0 | 0.77 | 2026-07-02 16:46:39 · 29m 9s | |
| CSGO-HPE8J-ACDSZ-DKKus-bGvmV-j7xbE | 18/16/3 | 71.5 | 1.05 | 2026-06-28 20:19:31 · 44m 41s | |
| CSGO-99yFy-Ld9YV-r2jfp-3U87b-C6mAL | 15/10/7 | 94.5 | 1.44 | 2026-06-27 22:34:39 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.