Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RfyQn-55e3B-AGwUJ-XrAdr-f3acP | 11/15/5 | 62.0 | 0.88 | 2026-06-27 21:05:31 · 35m 4s | |
| CSGO-qW58V-c6Jj8-WQrbH-d8CdB-Uy3xK | 11/16/5 | 60.1 | 0.88 | 2026-06-17 16:13:10 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.